using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public partial class ProliferPanel
{
    private Button m_ExitButton;

    private Button m_AttributeUpButton;

    private Button m_MoreMoneyButton;

    private Button m_BagCapacyUpButton;

    private Button m_GreatWeaponButton;

    private Button m_DouboleGiftButton;

    private Button m_WeaponProfessorButton;

    private Button m_AutoRecoverButton;

    public override void InitializedObj()
    {
        base.InitializedObj();

        m_ExitButton = UIObj.transform.Find("Exit").GetComponent<Button>();

        m_AttributeUpButton = UIObj.transform.Find("BG/AttributeUp").GetComponent<Button>();

        m_MoreMoneyButton = UIObj.transform.Find("BG/MoreMoney").GetComponent<Button>();

        m_BagCapacyUpButton = UIObj.transform.Find("BG/BagCapcyUp").GetComponent<Button>();

        m_GreatWeaponButton = UIObj.transform.Find("BG/GreatWeapon").GetComponent<Button>();

        m_DouboleGiftButton = UIObj.transform.Find("BG/DoubleGift").GetComponent<Button>();

        m_WeaponProfessorButton = UIObj.transform.Find("BG/WeaponProfessor").GetComponent<Button>();

        m_AutoRecoverButton = UIObj.transform.Find("BG/AutoRecover").GetComponent<Button>();
    }
}
